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The premise for Portal 2 is the same as the last game – you have a ‘gun’ that can fire two portals at walls, one orange and one blue. When you step through the first portal, you come out through the second, allowing you to travel around levels at high speed. Momentum is maintained through these portals, so if you shoot a portal in the floor and one in a wall, then fall into the first from a height, you will come flying out of the wall at the same speed as you entered the first portal.
It’s a simple enough idea, executed beautifully. If you haven’t played the first game, you really should try it now; not only is it a fantastic game, it will also lead you perfectly into this one. If you don’t want us to spoil the plot, you may want to skip the next paragraph…
You are in control of a woman named Chell, who in the first game woke up in a facility and was forced through a number of tests by the robot in charge, called GLaDOS. As you played through the game, it became clear that GLaDOS had killed every other test subject before you, and so it was up to you to get out of the facility and destroy the computer. At the end of Portal, GLaDOS lay in pieces, and you managed to get to the surface.
However, when Portal 2 starts, you wake up back in the facility. You’re accompanied by Wheatley, a small robotic sphere who works with you to help you escape again. It is here that you get the first indication of the scale of the game; the room you are in starts to move and wall falls off, showing you an immense factory with hundreds of rooms just like yours. Shards of wreckage fly around you and the impact of rooms clashing is tangible.

This certainly isn’t an out-and-out action game (Chell has no weapons or health bar), and you’ll spend time standing looking around at the levels trying to work out where you need to go. The puzzles really ramp up as you play, and they become really challenging in the end.
Multiplayer has been added for Portal 2, allowing you to connect with friends and play through an entirely new storyline, complete with new levels specifically designed for two players. Communication is key; if you don’t have a headset, there are a series of signals you can send to your friend to organise yourselves. It 
This game is truly one of the best puzzle/action games we’ve ever seen. It’s brilliantly designed, has some absolutely incredible voice acting, a thoroughly engaging storyline and a great multiplayer mode. We cannot recommend this game more highly.


